Design, prototyping and construction
Prototyping may be low fidelity (such as paper-based) or high fidelity (such as software-based) High-fidelity prototypes may be vertical or horizontal. Low-fidelity prototypes are quick and easy to...
View ArticlePrototyping
“The term [prototype] also implies a certain amount of disposability. Prototypes are meant to be a cost-effective way of experimenting with ideas. They are generally considered part of the pre-planning...
View ArticleAgile
My personal take on Agile Prototyping/Development: The ability and the necessity to constantly check horizontally (what I do makes sense across all segments of the project) and vertically (what I do...
View ArticleWorkshop: Rapid Prototyping
A prototype is a visual outline of the interface and an efficient way of experimenting with ideas. It is built to be tested with users in order to get better ideas. A rapidly built prototype helps...
View ArticleBenefits of lo-fi prototyping
Here’s a couple of the main advantages: Get better and more honest feedback It’s great for A/B testing Make the cost of mistakes cheap, not expensive Refine the page flow, not the pages Figure out the...
View ArticlePICTIVE
PICTIVE (Plastic Interface for Collaborative Technology Initiatives through Video Exploration) is a paper mock-up technique that allows users to participate in the development process. A PICTIVE is a...
View Article10 Prototyping Principles
Make it visual and tangible (Don’t regress into the land of blahblahbla) Embrace a beginner’s mind Don’t fall in love with first ideas— create alternatives Feel comfortable in a “liquid state” Start...
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